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Mushroom wars 2 klotz1/22/2024 ![]() ![]() ![]() *Something that is listed in guides and that I completely agree with is this is a perfect spell to use on NPC buildings to kill enemy troops without increasing their morale. It isn't that I do not like it, as it probably has the potential to kill the most troops in the game, but I hate sacrficing all the other abilities for it. *If you are going to do these, you must keep an even distribution of troops, as it does no good to sendan empty base to the enemy heartland.Ĥ) Concomitant Casualties: This is the spell I use the least. This helps build morale as the attackers hit your fortified base, and provides an poorly defended base for attacking. And attack just takes your base, but at that very moment, you switch in a base full of defenders, leaving the newly conquered base most likely closer to your vanguard of troops. *It can be quite useful when you are about to lose a base and charm is on cooldown. This is equally useful on Wilford's Production Transfer, for instance, but the cooldown durations do not make it as efficient. There is a delay in the troops deployment, and it is quite easy to use Exchange to cancel him getting the troops. Imagine having Cree on the ropes, sending in a big attack-what does he do? He drops 80+ troops with assault force. Now, this is really the one I don't see written about often. *It cancels abilities and spells on the base. *I find that on indefensible attacks, it is sometimes best to just go to their back line to attack where the large army came from while they take your base. *Limits are that you cannot usually exchange their starter base, so you have to be aware of these on the map *The obvious uses are when people send a big attack, you send a city to their back line to attack There are uses I just do not see people writing about Just remember that you risk building his morale by sending them back.ģ) Exchange: I think this is the spell I least understood frrom the guides and the one that made me want to help fellow up-and-comers. I personally perfer the morale buildup, but that might not be a good option at the time. *It is something to keep in mind when Marty-O Mindcontrolls NPC players towards your base. *It is not really efficient for Muoro's Unholy Attack, but it is kinda fun to see the skeletons run across the map You should be able to defend every attempt, and I largely just save this spell for just that. He will attack and try to empty your base, but Charm is on a significantly shorter cooldown. *This is a great solution to Pahom's Panic. The number of repelled troops and duration can change with artifacts. ![]() *A large enough force will get through this, so you have to be proactive with reinforcements. Most notibly, Chia's Rolling Stones cannot be charmed, and they will kill your defenders with the Charm ability up If troops are out of poisition, this is an easy way to repel an attack It is a high survivability skill at a relatively low tier. Imagine how powerful that would be.Ģ) Charm: I think this is why I started with Klotz. *Sadly, this cannot be used on Wilford's production transfer. If a player sends all their troops (you kinda learn to recognize the "tail" of all the troops being sent), you can turn there production to 0 while you mount an attack. *There are maps, 1v1, 3p and 4p, where you have a limited number of troops early. There are so many, troops that they will usually make it through towers. *This is a great ability to counter Stella's "Speed up Production." You basically match her in duration and cooldown, that not only increases your troops dramatically, but lowers hers. There are some marked uses that will abolsutely win games with just proper utilization of this ability It is not that I did not like the troops, I just considered it less powerful than the other abilities. Turncoats: I feel this was the ability I most underused early on.I just want to cover a little of what some of the guidees online have, but mainly to do this in order to cover what they did not put in there I chose to focus on Klotz as I learned the game because the play style was more to my liking as I learned the maps. I want to preface by saying I am just developing in the game, but I have a couple thousand games with Klotz, and I feel there were serious holes in the guides about him. ![]()
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